Face to Face with Virtual Humans
We’ve all been awed with the highly believable digital humans appearing in movies, games and online. As capture technologies, software and rendering advances continue, the ability to create digital doubles will become commonplace. As we live more online and in virtual reality, no doubt, we will want our digital doubles ready for Social VR. We’ll share a rapid fire survey of virtual human technologies and take a look at near future development for interactive virtual humans.
Moderator: Diane Piepol, Project Director & US Representative The Digital Doubles Agency
- Kay Arutyunyan, CounterPunch Studios, VP of Production
- Jacquelyn Ford Morie PhD, All These Worlds, Founder & Chief Scientist
- Graham Fyffe, USC Institute for Creative Technologies (ICT), Computer Scientist
- Dan Platt, Facial & Character Modeling Supervisor (Virtual Tupac)